Leader of art teams, internal and external. Proven track record of working on some of the most successful, top-grossing games for mobile, console, and PC. Has developed content or marketing art for high-profile IP including The Elder Scrolls, Final Fantasy, Mobile Strike, Game of War, and the DC Universe. Encourages cultures of learning, optimization, and camaraderie. Strives to maintain high team morale and to bring out the best in each team member.
Specialties include: Art Direction, Outsource Management, Team Building and Leadership, Art Production, Marketing Art, IP Development, Workflow Optimization, Visual Development, Storytelling, Concept Art, Illustration, Icons/UI.
Zenimax Online Studios - The Elder Scrolls Online, Unannounced Project
Art Outsourcing Manager, October 2018 – Present
Zenimax Online Studios (ZOS) is the award-winning developer behind the online RPG The Elder Scrolls® Online. ZOS strives to create immersive, living worlds where players can enjoy amazing storytelling and play their way. Comprised of both veteran and up-and-coming developers, ZOS works to create open, engaging, and story-driven online experiences.
Managing external art teams who develop content for the top-rated MMORPG, The Elder Scrolls Online.
Facilitating concept art for at least 50% of the content for The Elder Scrolls Online’s regular updates, primarily the content for in-game monetization such as armors, skins, mounts, and crate prizes.
Writing daily notes / art direction for external teams; writing documentation, styleguides, and templates.
Tracking files, schedules, contracts, and budgets.
Negotiating terms and rates with vendors; working with legal and finance departments to execute contracts.
Travelling to meet with vendors; delivering presentations; evaluating potential new partnerships; upholding existing partnerships.
Art outsourcing management as well as hands-on visual development of unannounced project.
Machine Zone - Game of War: Fire Age, Mobile Strike, Final Fantasy XV: A New Empire
Lead Concept Artist, June 2015 – April 2018
Machine Zone (MZ) is the Global Leader in Free-to-Play Mobile Games. MZ creates the world’s largest and most successful, real-time, massively multiplayer online games. MZ's mobile games are consistently top ranked in the Apple App Store, Google Play and Amazon Appstore and have been downloaded and played by hundreds of millions around the world.
Core contributor to the marketing art department that helped Game of War: Fire Age, Mobile Strike, and Final Fantasy XV: A New Empire become some of the top-grossing mobile games of all time.
Managed a team of artists who fulfilled various art needs including illustration, concept art, storyboarding, and matte painting.
Tasked artists, wrote assignments, provided feedback and direction, compiled reference, gave final approval.
Helped to build and support an internal cinematics team; helped grow the marketing art department from ~10 to ~55 people; helped establish standards and practices; helped enable cross-team interaction and cooperation.
Sourced, interviewed, and evaluated many candidates for various roles across the marketing art department.
Mentored artists, facilitated on-site and off-site training for art staff, gave presentations, encouraged a culture of growth and learning.
Luminous Arts - Half Life 2, Farcry 2, Battlefield, Hellgate: London, Various Projects
Art Director, February 2005 - June 2015
Luminous Arts has contributed artwork to dozens of games and entertainment products. Direct clients include The Electric Sheep Company, The ILL Clan, and Pixel Valley Studio. Clients which Luminous Arts has subcontracted for include Electronic Arts, Ubisoft, and Valve.
Created marketing art, web ads, and viral videos for top IP including Half-Life 2, Farcry 2, Battlefield, and Hellgate: London.
Led the studio; operated the business; managed projects; budgeted resources; tracked assets.
Acquired new clients; negotiated and finalized contracts; upheld client relations.
Art directed internal and external art teams.
Compiled mood boards, style guides, templates and similar visual development materials.
Designed characters, creatures, environments, vehicles and UI for games.
Created matte paintings for television and film.
High 5 Games - Various Projects
Illustrator, February 2013 - November 2013
Developing for the land-based and social casino games markets, High 5 Games (H5G) has created hundreds of games that are played on six continents and in nearly 50 countries. H5G's games are known for their unique style and engaging gameplay, and they regularly lead the industry in both performance and popularity.
Designed and executed artwork and UI for mobile games.
Collaborated closely with animators, preparing 2D artwork for animation.
Worked with engineers, ensuring artwork displayed properly in game prototypes.
Changes - DC Comics, Mortal Kombat, World of Warcraft, Various Projects
Illustrator (fulltime contract), January 2011 - November 2011
For over 30 years, Changes has lead the printed t-shirt industry with over three billion dollars of product sold at retail to date. Incorporating pop-culture with strong graphics with the hottest trends, Changes creates products of genuine self-expression. With major distribution centers in New York, Toronto and London, Changes merchandise can be found in all levels of retail around the world.
Created merchandising artwork for popular IP including DC Comics, Mortal Kombat, Masters of the Universe, World of Warcraft, Family Guy, and The Walking Dead.
Illustrated well-known characters including Superman, Batman, Wonder Woman, Skeletor, Scorpion, and Sub-Zero.
Designed and pre-visualized t-shirts, toys, keychains, mugs and similar merchandise.
Self Employed – Various Projects
Freelance Concept Artist / Illustrator, January 2004 - February 2005
Designed characters, environments, and creatures for games and gaming community websites.
Provided illustrations for entertainment products including board games and collectible card games.
Created artwork for t-shirts, design re-skins for gaming websites, colored comic books.
Rhode Island School of Design
Bachelor of Fine Arts in Painting, class of 2002
Saint John’s University School of Law
Studied law, including contracts and property law
Studied business, marketing, leadership, and art fundamentals
Cinematic Keyframe Illustration course with Alex Mandradjiev, cinematic illustrator
Character design mentorship with Anthony Jones, concept artist
Concept art mentorship with Thomas Scholes, concept artist
Concept art workshop with Shaddy Safadi and Eytan Zana, concept artists
Environment design course with Phil Dimitriadis, concept artist
Dynamic sketching course with Peter Han, concept artist
Continuing education at School of Visual Arts with Tristan Elwell, illustrator
Grand Central Academy, classicist atelier
Figure Drawing with Colleen Barry
Portrait Drawing with Will St. John
Cast Drawing with Justin Wood